Voting by Reta War

Voting by Reta War

Vote

If the commander participates in the last Reta War, the commander has the right to vote for Reta War. As much as you contributed to the last war, you get the right to vote. So if you’ve supported a lot of resources or heroes in this war, you can get more votes in the next Reta War.

Reasons for Voting

▲ The benefits of winning the vote

▲ The benefits of the Battlefield Conquest vote

If you have the right to vote, you can make strategic choices. The result of the vote is that the opinion that won the most votes is chosen, so it becomes more influential when you vote. If the choice of voting is the one that has the upper hand over other factions, you get a beneficial buff at Reta War. It means you’re in an advantageous position in Reta War, which increases your chances of winning soon.

Also, you can get one benefit if you voted. It’s a resource trade fee benefit.
If the vote you decide is on today’s strategic agenda, the resource trade fee will be reduced by 0.5%. The same goes for Battlefield. If your vote is included in the land that ranked first and second in the vote, you will receive a 0.5% trade fee reduction. So if the commander’s vote is all on the agenda of the war strategy that day, you can get up to 2% resource trade fee reduction.

Vote Results Check

You can check the voting results of the last battle in the ‘Recent Result’ tab. If your vote aligns with the faction’s choice, you’ll see a vote icon indicator in the recent voting results.

▲ This is how it looks when your vote matches the faction's choice.

How to get the right to vote

The commander will receive the right to vote as much as you contributed to the battle every day. If you’ve contributed a lot in the last battle, you’ve got a lot of voting rights. The maximum voting power a commander can get is 50 votes. This will be information that makes you predict strategically when you vote. But if you don’t participate in Reta War or the number of NFT heroes you have is not 4, you won’t get the right to vote. In other words, you must have at least 4 NFT heroes and participate in Reta War in order to receive the right to vote.

Voting rules

If you get the right to vote, you will have two votes in Reta War. But the number of votes you can vote for is the same for both. That is, if you get 30 votes, you can vote with 30 votes in the Strategic Vote and 30 in the Battlefield Conquest Vote. Also, when you choose to vote, you can only choose one option without being able to vote by dividing the number of votes you have in each vote.

Strategic Voting

The commander must vote on where and strategy to place the hero in Reta War. It is a strategy vote that determines your faction’s strategy. Strategic voting is initialized daily and must be completed by 10:00 AM (UTC) before the battle begins. Strategy voting is available in the Ready for Battle menu.

There are three strategic votes: deployment vote, management vote, and leadership vote. You can run a strategy vote from the Ready for Battle menu. You can vote for three items each for a strategy vote. Because every vote has a comparative advantage, it’s like rock-paper-scissors. If your faction wins the vote, you get a favorable buff, but if you lose, you get a favorable buff. Nothing happens if the vote becomes a draw.

1) Deployment Vote

Voting to determine the placement of strong faction heroes in Reta War. Depending on the result of the vote, a strong hero may be placed in the front, back, or middle. The placement of Reta War has mutual advantage and disadvantage. It’s like rock-paper-scissors. Strong Back is strong against Strong Front but weak against Strong Middle. Strong Front is strong against Strong Middle but weak against Strong Back. The vote is reflected in the actual battle, affecting the faction’s hero deployment, and if you choose an advantageous deployment over the opponent’s faction, you can get 10% buffs of the faction’s hero’s offense.

Deployment Win Lose Effect (on Victory)
Strong Front Strong Middle Strong Back 5% buff of our hero’s attack
Strong Middle Strong Back Strong Front 5% buff of our hero’s attack
Strong Back Strong Front Strong Middle 5% buff of our hero’s attack

2) Management Vote

Determining the number of units to compete in Reta War each day and when they go to war, they typically consume the same proportion (33:33:33), and the remaining resources are incinerated. That means that unit production efficiency is reduced if certain resources are supplied less. This vote plays an important role here. It means increasing unit production efficiency by making certain resources less consumed. If chosen well, more allies will be able to join the war.

Management Win Lose Effect (on Victory)
Rusty Hunger Crumbling

5% reduction in ore consumption
in hero production

5% buff of our hero’s attack

Hunger Crumbling Rusty

5% reduction in food consumption
in hero production

5% buff of our hero’s attack

Crumbling Rusty Hunger

5% reduction in tree consumption
in hero production

5% buff of our hero’s attack

3) Leadership Vote

This is a vote to determine the number of faction units competing in Reta War. If your faction wins the vote, it reduces the cost of resources for allies to go to Reta War, or increases the cost of resources for enemies to go to Reta War. In other words, your faction will spend more or less resources by voting at the stage of determining the number of units to go to war.

Management Win Lose Effect (on Victory)
Autocratic Justice Affiliative

10% reduction in production
costs of allies’ heroes

5% buff of our hero’s attack

Justice Affiliative Autocratic

5% reduction in production
costs of allies’ heroes

5% increase in production
costs of enemy heroes

5% buff of our hero’s attack

Affiliative Autocratic Justice

10% increase in production
costs of enemy heroes

5% buff of our hero’s attack

Battlefield Conquest Vote

1) How to Vote Battlefield Conquest

The commander can click on the Vote Request on the Battlefield Map to view the land he can vote for.
The commander chooses one of the land you can vote for.
The commander presses OK to complete the vote.

After the vote, the commander will be able to see the two lands that currently have the most votes from Nate and Gaia. You can also check the voting status of your faction by clicking on Vote Request.

2) Battlefield Conquest Voting Rules

The Battlefield Conquest vote can be cast daily until 10:00 AM(UCT) before the Reta War, and the vote is carried out by a majority. Every day, the faction that wins the Reta War conquers the first and second-place land in the vote, and the defeated faction conquers only the first-place land in the vote. In other words, the faction that wins the Reta War conquers more land. If both factions voted for the same land, the winning faction will take over.

① If your factions win the Reta War,
: Conquering both the land that won first and second place in the Conquering Vote.
② If your factions are defeated in Reta War,
: Conquering only land that wins first place in the Conquering Vote.

When the commander’s faction conquers land, all the players in the faction can get a good effect on the production of resources. The more land you occupy, the more beneficial the effect of resource production increases. In addition, each land owned by a faction has a different kind of effect. More information about Battlefield can be found in the Battlefield Guide.

Also, if the commander’s vote encircles the neutral zone or the other zone, you get all the land surrounding it. This is why you should vote Battlefield. This is because one vote will give you more land and more land and bring about a good effect. Additionally, if the faction occupies a lot of land, the Fragment Buff increases. This means that the more land a faction has, the more daily sculpture rewards it receives.

▲ Your faction can take one land and get many tiles at the same time!

But having a lot of factional land is not always a good thing. If your faction conquers a lot of land, resource production increases, but at the same time, the cost required for a hero to participate in Reta War increases. If your faction owns too much land, the cost of policing increases and eventually the number of heroes participating in Reta War decreases.